Virtual Reality Software Engineer
Direct message the job poster from Motion Recruitment
Paula Petit-Molina
Paula Petit-Molina
Our client, a leader in aerospace & defense, is looking to hire a VR/XR Software Engineer. This team operates in a startup-style R&D environment, working onsite Monday – Friday in Cedar Rapids, IA!
What You'll Be Doing
What You'll Be Doing
Our client, a leader in aerospace & defense, is looking to hire a VR/XR Software Engineer. This team operates in a startup-style R&D environment, working onsite Monday – Friday in Cedar Rapids, IA!
What You'll Be Doing
Paula Petit-Molina
Paula Petit-Molina
Our client, a leader in aerospace & defense, is looking to hire a VR/XR Software Engineer. This team operates in a startup-style R&D environment, working onsite Monday – Friday in Cedar Rapids, IA!
- This is a 1-year W2 contract opportunity with benefits!*
What You'll Be Doing
- Design, develop, and deploy immersive VR environments that realistically simulate aviation flight decks, displays, controls, and related equipment
- Build interactive user experiences that allow users to operate virtual switches, touchscreens, buttons, and cockpit controls using hand tracking, controllers, and haptic input
- Develop intuitive navigation experiences, onboarding environments, and virtual worlds that guide users through complex product demonstrations
- Integrate simulation data, backend systems, and external applications to create dynamic and responsive VR experiences
- Evaluate and implement new VR hardware, software platforms, and XR tools as technologies continue to evolve
- Collaborate closely with engineering, product, and business stakeholders to rapidly prototype and iterate on new concepts
- 3+ years of experience developing immersive VR, XR, AR, or interactive 3D applications
- Hands-on experience with Unity (C#) and/or Unreal Engine (C++/Blueprints) and or Python for application development and integration
- Experience utilizing OpenXR, SteamVR, Unity XR Interaction Toolkit, Meta Quest SDK, or similar XR frameworks
- Familiarity integrating software with simulation platforms, APIs, networked systems, REST services, WebSockets, TCP/UDP communication, or backend systems
- Applicants must be currently authorized to work in the United States on a full-time basis
- Associate’s or Bachelor's degree in Computer Science, Software Engineering, Game Development, Computer Engineering, or related field
- Experience working with 3D asset pipelines, including Blender, Maya, 3ds Max, Substance Painter, or similar tools
- Experience developing applications for Meta Quest, HTC Vive, Valve Index, Varjo, or other standalone and PC-tethered XR devices
- Experience integrating with flight simulation platforms such as Microsoft Flight Simulator, X-Plane, Prepar3D, or similar simulation environments
- Experience applying AI, computer vision, image generation, or machine learning technologies within immersive, simulation, or visualization environments
- Prior experience or interest in the aerospace, aviation, defense, automotive, or simulation industries highly valued!
- Seniority level Mid-Senior level
- Employment type Contract
- Industries Airlines and Aviation, Computer Games, and Space Research and Technology
- This is a 1-year W2 contract opportunity with benefits!*
What You'll Be Doing
- Design, develop, and deploy immersive VR environments that realistically simulate aviation flight decks, displays, controls, and related equipment
- Build interactive user experiences that allow users to operate virtual switches, touchscreens, buttons, and cockpit controls using hand tracking, controllers, and haptic input
- Develop intuitive navigation experiences, onboarding environments, and virtual worlds that guide users through complex product demonstrations
- Integrate simulation data, backend systems, and external applications to create dynamic and responsive VR experiences
- Evaluate and implement new VR hardware, software platforms, and XR tools as technologies continue to evolve
- Collaborate closely with engineering, product, and business stakeholders to rapidly prototype and iterate on new concepts
- 3+ years of experience developing immersive VR, XR, AR, or interactive 3D applications
- Hands-on experience with Unity (C#) and/or Unreal Engine (C++/Blueprints) and or Python for application development and integration
- Experience utilizing OpenXR, SteamVR, Unity XR Interaction Toolkit, Meta Quest SDK, or similar XR frameworks
- Familiarity integrating software with simulation platforms, APIs, networked systems, REST services, WebSockets, TCP/UDP communication, or backend systems
- Applicants must be currently authorized to work in the United States on a full-time basis
- Associate’s or Bachelor's degree in Computer Science, Software Engineering, Game Development, Computer Engineering, or related field
- Experience working with 3D asset pipelines, including Blender, Maya, 3ds Max, Substance Painter, or similar tools
- Experience developing applications for Meta Quest, HTC Vive, Valve Index, Varjo, or other standalone and PC-tethered XR devices
- Experience integrating with flight simulation platforms such as Microsoft Flight Simulator, X-Plane, Prepar3D, or similar simulation environments
- Experience applying AI, computer vision, image generation, or machine learning technologies within immersive, simulation, or visualization environments
- Prior experience or interest in the aerospace, aviation, defense, automotive, or simulation industries highly valued!
Our client, a leader in aerospace & defense, is looking to hire a VR/XR Software Engineer. This team operates in a startup-style R&D environment, working onsite Monday – Friday in Cedar Rapids, IA!
- This is a 1-year W2 contract opportunity with benefits!*
What You'll Be Doing
- Design, develop, and deploy immersive VR environments that realistically simulate aviation flight decks, displays, controls, and related equipment
- Build interactive user experiences that allow users to operate virtual switches, touchscreens, buttons, and cockpit controls using hand tracking, controllers, and haptic input
- Develop intuitive navigation experiences, onboarding environments, and virtual worlds that guide users through complex product demonstrations
- Integrate simulation data, backend systems, and external applications to create dynamic and responsive VR experiences
- Evaluate and implement new VR hardware, software platforms, and XR tools as technologies continue to evolve
- Collaborate closely with engineering, product, and business stakeholders to rapidly prototype and iterate on new concepts
- 3+ years of experience developing immersive VR, XR, AR, or interactive 3D applications
- Hands-on experience with Unity (C#) and/or Unreal Engine (C++/Blueprints) and or Python for application development and integration
- Experience utilizing OpenXR, SteamVR, Unity XR Interaction Toolkit, Meta Quest SDK, or similar XR frameworks
- Familiarity integrating software with simulation platforms, APIs, networked systems, REST services, WebSockets, TCP/UDP communication, or backend systems
- Applicants must be currently authorized to work in the United States on a full-time basis
- Associate’s or Bachelor's degree in Computer Science, Software Engineering, Game Development, Computer Engineering, or related field
- Experience working with 3D asset pipelines, including Blender, Maya, 3ds Max, Substance Painter, or similar tools
- Experience developing applications for Meta Quest, HTC Vive, Valve Index, Varjo, or other standalone and PC-tethered XR devices
- Experience integrating with flight simulation platforms such as Microsoft Flight Simulator, X-Plane, Prepar3D, or similar simulation environments
- Experience applying AI, computer vision, image generation, or machine learning technologies within immersive, simulation, or visualization environments
- Prior experience or interest in the aerospace, aviation, defense, automotive, or simulation industries highly valued!
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